![]() ![]() It's not even a test of your skills, it's just a pointless artificial limitation. ![]() Imagine clearing the entire dungeon which may as well take a good chunk of an hour and then die on some trash mob because anything can go wrong very quickly in diablo. There's no failsafe, you can't tp out, you can't disengage in any way, no second chances, nothing will help you, unless you quit and start again, as does every hardcore player with scripts that kicks him out whenever his health is dangerously low. It's forced on you even if you play on normal mode. Quest areas are already hard as is, but if you die there, that's it, it's game over. I guess that's the remains of mod creator's juvenile hardcore phase he went through back when this mod was being made. As for equipment change, makes sense for armor pieces, but not for jewelry.Īnd don't get me started on notorious saving restriction in quest areas, the most ass-backward feature of this mod. Sure it was like that in Baldur's Gate for example, but it would reset as soon as you disengage, but here unique enemies will track you forever until they or you die, and they might be all the way in the different corner of the level (what some ranged enemies like to do).
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